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Mixsets with State Machine

State machine models can contain variant units by employing mixsets. These can be inline (directly specified within a state macine) or compositional (in a separate file). For example, the mixset “HalfOpenFeature” in the code below captures the state “HalfOpen” and with a transition from "Opening" to the “HalfOpen” state. The second code example shows an equivalent state machine model, but with a compositional mixset.

Example showing conditional transitions specified using a mixset

// This example shows how a state machine model can incorporate inline mixsets.
class GarageDoor
{
  status {
    Open { buttonOrObstacle -> Closing;  }
    
    Closing {
      buttonOrObstacle -> Opening;
      reachBottom -> Closed;
    }
    
    Closed { buttonOrObstacle -> Opening; }
    
    Opening {
      // HalfOpenFeature mixset below is an inline mixset.
      // It contains an event (a part of the state machine).
      mixset HalfOpenFeature {
        buttonOrObstacle -> HalfOpen;
      }
      // end of HalfOpenFeature.
      reachTop -> Open;
    }
    // HalfOpenFeature mixset here contains a state (with its content)
    
    mixset HalfOpenFeature {
      HalfOpen { buttonOrObstacle -> Opening; }
    }
  }
}

// A use statement to activate HalfOpenFeature mixset.
 use HalfOpenFeature;
      

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Example of a mixset incorporated compositionally to modify a state machine

class GarageDoor
{
  status {
    Open { buttonOrObstacle -> Closing;  }
    Closing {
      buttonOrObstacle -> Opening;
      reachBottom -> Closed;
    }
    Closed { buttonOrObstacle -> Opening; }
    Opening {
      reachTop -> Open;
    }
  }
}
// The mixset below contains a compostional mixsets.
mixset HalfOpenFeature {
  class GarageDoor
  {
    status {
      Opening {
        buttonOrObstacle -> HalfOpen;
      }   
      HalfOpen { buttonOrObstacle -> Opening; }
    }
  }
}
// A use statement to activate HalfOpenFeature mixset.
use HalfOpenFeature;
      

Load the above code into UmpleOnline

 

Syntax


//Issue 148
inlineStateMachine : [=queued]? [=pooled]? [~name] { ( [[comment]]
    | [[state]]
    | [[trace]]
    | [[mixsetDefinition]]
    | [=||]
    | [[standAloneTransition]])* }

stateEntity- : [=||]
    | [[mixsetDefinition]]
    | [[entryOrExitAction]]
    | [[autoTransition]]
    | [[transition]]
    | [[activity]]
    | [[state]]
    | [[displayColor]]
    | [[trace]]
    | ;

mixsetDefinition : mixset [mixsetName] ( [[mixsetInnerContent]]
    | [[requirement]]
    | [[mixsetInlineDefinition]] )